//==============================================================================
define flaming
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Flame Character
            }
        }
    }
}

//==============================================================================
define hornboost
{
    Techlogic none/TG Horn VFX
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visual jimmy
            }
		}
    }
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visualparticle SFX Gjallarhorn Damage VFX
            }
		}
    }
}

//==============================================================================
define odysseusbonus
{
	SetSelector
	{
	    techLogic none/Bonus Odysseus
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Odysseus Bonus Ground Glow
            }
        }
    }
}

//==============================================================================
define rage
{
	SetSelector
	{
	    techLogic none/Loadout Rage
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rage Effect
            }
        }
    }
}

//==============================================================================
define converted
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Moderate
        }
    }
}

//==============================================================================
define convertedsparkle
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Sparkle Moderate
        }
    }
}

//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart
        }
    }
}

//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define firebreath
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix Fire Breath
		}
	}
}

//==============================================================================
define firebreathground
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix Fire Ground
		}
	}
}

//==============================================================================
define bodyfire
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix bodyfire
		}
	}
}

//==============================================================================
define shoulderfire
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix shoulderfire
		}
	}
}

//==============================================================================
define forearmfire
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix forearmfire
		}
	}
}

//==============================================================================
define wingfirepot
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix pot
		}
	}
}

//==============================================================================
define burstfire
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix Burst Fire
		}
	}
}

//==============================================================================
define burstsmoke
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix Burst Smoke
		}
	}
}

//==============================================================================
define burstshockwave
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix Burst Shockwave
		}
	}
}

//==============================================================================
define burstblast
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix Burst Blast
		}
	}
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Special E Phoenix_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible 
//-- end auto generated section
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual Special E Phoenix_FlyA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.3 false PhoenixFlap checkVisible 
//-- end auto generated section
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 0.75
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
    SetSelector
    {
        set hotspot
        {
            version
            {
				Visual Special E Phoenix_AttackA
                tag Attack 0.60 true
				tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible
                tag SpecificSoundSet 0.50 false PhoenixFlame checkVisible
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect RIGHTEAR firebreath hotspot
				connect LEFTEAR firebreathground hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.5
            }
        }
    }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special E Phoenix_DeathA
				tag SpecificSoundSet 0.12 false PhoenixDeathFlap checkVisible 
                tag SpecificSoundSet 0.28 false PhoenixDeath checkVisible 
                tag SpecificSoundSet 0.72 false HeavyFall checkVisible
				length 1.41
			}
		}
	}
}

//==============================================================================
anim Flail
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual Special E Phoenix_FlyA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible 
//-- end auto generated section
				Length 0.4
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Special E Phoenix_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible 
//-- end auto generated section
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 0.1
         }
      }
   }
}